Inspiration & Creative Process
The concept for Biophonic began with a hand-drawn illustration in Procreate—an imagined hybrid of human and plant, communicating through sound waves and color bursts. This visual served as the foundation for a speculative future where technology enables interspecies dialogue, and where humans and plants co-create shared experiences through sensory exchange.
From there, I brought the concept into 3D using Gravity Sketch in virtual reality, where I sculpted the initial forms of the plant-human hybrid. I then refined the models and created animations in Blender, crafting organic motions that reflected the slow, intelligent way plants move and adapt. For the visual effects and 2D overlays, I used After Effects to animate elements like chemical signals and interface motifs. The soundscape—a mix of ambient tones and reactive musical phrases—was composed and edited in Reaper. Finally, I built the augmented reality experience in Lens Studio, integrating all the assets and scripting interactivity, materials, and logic.
This project was an opportunity to explore themes of interconnection and empathy, using a multi-tool, multi-discipline pipeline to create an immersive world where communication extends beyond the human.